Project Workshop (PWS) 6 at Riga
Content Developer's Perspective.
Interview Session with DX.Sea Members: Content Developer.
Q1: “This session focused on enhancing student engagement in Moodle using tools like gamification, analytics, and mobile learning. Which of these strategies do you believe has the greatest impact, and why?”
Q2: “From your experience facilitating this hands-on session, how do you see participants responding to advanced features like AI-driven feedback and adaptive assessments?”
Q3: “What do you think are the key barriers for educators in ASEAN contexts when it comes to implementing these Moodle engagement features effectively?”
Q4: “Did preparing and running this session change your own view on how learning platforms should evolve to meet the needs of diverse learners?”
Q5: “If you could redesign this session in the future, what improvements or additional elements would you include to make it more impactful for participants?”






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User's Perspective (Cambodia).
Interview Session with DX.Sea members - ITC (Institute of Technology, Cambodia).
Q1: Key Insight: What I’ll Apply Immediately in My Teaching
Q2: Implementation Barriers: Challenges in Real-World Contexts
Q3: Most Relevant Training Component for My Practice
Q4: Evolving Perspectives on Digital Pedagogy and Inclusion
Q5: Future Directions: Suggested Topics for Workshop Expansion
User's Perspective (Laos).
Interview Session with DX.Sea members - From Laos
Q1: Key Insight: What I’ll Apply Immediately in My Teaching
Q2: Implementation Barriers: Challenges in Real-World Contexts
Q3: Most Relevant Training Component for My Practice
Q4: Evolving Perspectives on Digital Pedagogy and Inclusion
Q5: Future Directions: Suggested Topics for Workshop Expansion